Tech Analysis
Date : 2025-05-10
Entry ID : 16939
Articles about gaming technology, console hardware, and rendering.
A list of games with their frame rates analyzed from video recordings
Overview of CPUs, GPUs and memory from game platforms, covering consoles, home computers, and a few select arcade games.
From the earliest video games in the 1960s to early 3D games in the 1990s, 4 basic types of rendering technology have been used: vector graphics, raster bar graphics, tiles and sprites, and framebuffer graphics. In modern game hardware (since the mid-1990s), framebuffer rendering with dedicated 3D hardware are ubiquitous, as this is a very flexible approach to both 2D and 3D graphics, but this approach was not always practical during the early decades of video game history, as memory was very expensive.
A discussion of how aspect ratio is handled in emulators, and the use of bezels and overlays.
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