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Tech Analysis

Date     : 2025-05-10
Entry ID : 16939

Articles about gaming technology, console hardware, and rendering.

Tech Analysis: Frame Rates

2025-01-09


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A list of games with their frame rates analyzed from video recordings

Tech Analysis: Platform Hardware Overview

2024-12-27


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Overview of CPUs, GPUs and memory from game platforms, covering consoles, home computers, and a few select arcade games.

Game Rendering Types

2022-07-31


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From the earliest video games in the 1960s to early 3D games in the 1990s, 4 basic types of rendering technology have been used: vector graphics, raster bar graphics, tiles and sprites, and framebuffer graphics. In modern game hardware (since the mid-1990s), framebuffer rendering with dedicated 3D hardware are ubiquitous, as this is a very flexible approach to both 2D and 3D graphics, but this approach was not always practical during the early decades of video game history, as memory was very expensive.

Tech Analysis: Emulation and Aspect Ratio

2024-04-29


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A discussion of how aspect ratio is handled in emulators, and the use of bezels and overlays.

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