Street Fighter Alpha 2 (CP System II)

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This is one of my favourite fighting games of all time.

It's very similar to its predecessor, Warrior's Dreams, so much so that it can be seen as an improved version of the same game - the main improvement being 8 new playable characters.

New additions include:

  • 5 new playable characters Dhalsim, Zangief, Gen, Rolento, and Sakura.
  • 3 characters from Warriors Dreams are now playable: M. Bison, Akuma, and Dan
  • Custom Combo system allows making your own combos
screenshot
Street Fighter Alpha 2

Facts

  • LP,MP,HK with at least 1 meter starts a custom combo.
  • The scene transitions use a big Z shape. Makes more sense with the original title Street Fighter Zero.
  • All supers use quarter circles. The number of buttons pressed determines the level of super.
  • You can use QCB+punch or kick to get out of guard stun and perform an Alpha Counter.
  • The start button is a taunt.
  • Throw is forward+HP.
  • According to supercombo.gg, Zangief's 360 moves can be performed with the cardinal directions only, and you can start in any direction, e.g. URDL or LURD.

Analysis

  • The backgrounds of Alpha 2 are astoundingly well-drawn. The Tokyo house with the boy playing a video game, and the neighboring houses lovingly rendered in the background. And the truck stage where the blinking lights on the truck reflect off the exhaust pipe metal. The Shanghai stage has puddles with splash effects, rings, and reflections of the fighters. Such incredible detail.



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