Loop Hero (Windows)

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         Developer : Four Quarters
            Genres : Roguelike inspired
                     Virtual card games
                     Construction
          Graphics : Three-Quarters View
      Release Info : Steam
    Metagame Class : FCUD

      Achievements : truesteamachievements.com

not completed.
screenshot
Image source: heypoorplayer.com

Facts

  • Both Rocks and Mountains heal HP when they are placed adjacent to another Rock or Mountain. Mountain Peaks are even better, and can be created by making a 3x3 grid of Rocks and Mountains. Rocks should be preferred for this, since Mountains heal more than Rocks.
  • Meadows, which heal HP at the start of each day, don't benefit from being adjacent to other Meadows, they should be placed adjacent to other types of tiles to make Blooming Meadows that heal more.
  • Building a non-Meadow next to a Meadow turns it into a Blooming Meadow.
  • The Forest Camp building unlocks Forests, which provides an attack speed bonus.
  • Necromancer stats:
    • Attack Speed: skeleton summon speed
    • Skeleton Level: Skeleton health and DMG = (1 + level)
    • Summon Quality: Chance of spawned skeletons being Guards or Warriors
  • polygon.com: Loop Hero guide: Card list
  • Sand dunes and Deserts lowers enemy HP.
  • Village/Vampire Mansion combo: A Village that touches a Vampire Mansion becomes a Ransacked Village. 3 loops later it becomes Count's Lands, which heals a lot.
  • Treasury: Roadside tiles such as Vampire Mansion also count for filling out all adjacent tiles.
  • It seems you can use the gold card 'Ancestral Crypt' every run.
  • Ancestral Crypt gives HP and resurrection in exchange for removing any HP bonus from armor. The Necromancer can't equip armor that boosts HP, so there is no downside in this case.
  • **Orb of Expansion** may be dropped from a 5-monster fight. Placing Vampire Mansions across from Villages will create a 5-monster fight.
  • The boss appears after placing a set amount of cards.
  • Mud Huts increase supply item slots, allowing you to equip more supplies, giving you more power for expiditions.

  • Outpost will take 'yellow orange items'. This only means equipment, not resources.

Analysis

  • Lately, I have been thinking about Loop Hero and how much I love the graphics. I think the game is interesting and innovative, but I find that laying a strategy and building a deck is more interesting than the loop gameplay itself. But what truly got me about Loop Hero is the graphics. It nails an early 1990s pixel art style with intricately detailed tiles, a very limited color palette giving a carefully curated noisy look, and subtle depth from slightly overlapping tiles in its excellent use of the three-quarters view. In fact, coming back to Loop Hero inspired me to create a new graphical category of three-quarters perspective games. Due to its perspective, repetition of tiles, and detail, a late-game Loop Hero screenshot ends up having a satisfyingly ordered look which still manages to look organic based on tile placement.


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