Warhammer 40,000: Armageddon (Windows)

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Image source: store.steampowered.com

Facts

  • Playable factions: Imperial Guard/Space Marines and Orks.
  • The first 16 or so scenarios you're only playing with the Imperial Guard. After this, the Space Marines will show up.

  • You can buy new units with Requisition Points (gear symbol) using the Purchase button, but only up to the number listed at the top left of the Purchase screen. If a unit is destroyed, this number will increase, allowing you to purchase a unit as a replacement.

  • This game has a built-in manual, accessible from the Main Menu.

  • The icon underneath each unit shows a green arrow if the unit can move, a bullet if the unit can fire, and the Strength (0 means the unit is destroyed).

  • Infantry can heal in building tiles.

  • Hotkeys

    []        - Select unit
    I         - Mission objectives
    R         - Rest (recover HP and morale)
    U         - Upgrade unit
    P         - Purchase unit
    Backspace - Undo move
    Alt+E     - End turn/deployment
    Space     - Toggle UI
    Ctrl+L    - Load
    Ctrl+S    - Save
    
    Right-click on unit: Detailed stats
    
  • The tutorial has 5 missions, Act 1 (Imperial Guard only) has 12 scenarios, Act 2 (Space Marines) has 6 scenarios, Act 3 has 6 scenarios. I had to consult the game data file 2ndwar.whdat for this information.

  • Upgrading units is unrelated to experience, it just costs Requisition.

Analysis

  • For Act 2, I now have access to all the Space Marine units plus the super heavy tanks and stuff from the Imperial Guard. I think they should have designed that as a slow trickle of new units for every mission to have something to look forward to. But what do I know, I'm not a game designer.

  • I looked into the game directory and found where all the unit renders are. 6 256x256 renders from 6 directions (facing every hex tile edge), saved as PNG. 2247 files in total, about 127 MB.



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