Ghostwire: Tokyo (PlayStation 5)

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         Developer : Tango Gameworks
             Music : Masatoshi Yanagi
          Graphics : 120 Frames per Second
            Themes : Horror
        Other Tags : ghosts

          Trophies : truetrophies.com

MASTERED
screenshot
Image source: playstation.com

Facts

  • Beethoven's Moonlight Sonata (no. 14) is played by Shinji Mikami himself (also executive producer on the game).

Analysis

  • I like this game. However, while me and Malu were playing through this game, we sort of half decided that we would transfer all the spirits in the game, which should give us the 'Salvation of All' trophy. First off, it seemed like too much to be able to find them all, but then we discovered the bracelet that guided us to the nearest spirits. After 50 hours of playtime, we got almost all of them. We're only missing the spirits that you get for defeating the parades. Now, the parades were first introduced as something spooky to stay away from, and I actually assumed that they would result in instant death. After searching for how to get the final spirits, we realized that we should have charged every single parade we encountered, as they only spawn with a fixed game time interval. Tonight, Malu has been asleep on the couch for an hour or two with the game running in the background, waiting for the parade to show up. When it does show up, I grab the controller and quickly perform the almost trivial task of killing the ghosts. What a weird thing this game turned into.



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syltefar.com v.2.8.3 2025-04-22