Death Howl (PlayStation 5)

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Developer      : The Outer Zone
Music          : Chris Bjørumslet, Malte Burup
Genres         : Virtual card games
                 Turn-based strategy
Graphics       : Retro-style
Release Info   : Steam

Trophies       : truetrophies.com
Syltefar ID    : 4407
Moby ID        : 251479

MASTERED
screenshot
Image source: official screenshot

Facts

  • You can rest between 4 rocks to regain your HP and respawn all monsters.

  • When you rest at a 'bonfire', all your 'souls' disappear, so buy cards first, then rest.

  • Death Howls are used for crafting cards. However, when you rest at a Sacred Grove to heal, all Death Howls are converted into Teardrops. This means that you have to craft cards before resting if you want to prioritize crafting cards.

  • Combining cards is permanent! You permanently get a new card added to your deck.

  • Walking over a Swirl of Frailty does not make you Frail, you have to land there.

  • Lost Howls. If you fail a battle, the Howls you gained by defeating enemies linger on the battlefield. You can pick them up, or they may be picked up by enemies, which will carry them until you defeat them.

  • Article: Death Howl Mini-FAQ (unfinished)

    Read more...

Analysis

  • The story was inspired by HCA's 'Tale of a Mother' and Helge Kjellin's 'Skutt the Moost and Little Princess Tuvstarr'. Swedish painter John Bauer was an inspiration for the artwork. (source: Edge #429)



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