Space Harrier II (SEGA Genesis)

articlessystemreviewsgamelog
🎲 random (⌨R) genres graphics themes release info hardware features audio

Series         : Space Harrier
Developer      : Sega
Graphics       : Bitmap-based 3D

Achievements   : retroachievements.org

not completed.
screenshot
Image source: segaretro.org

Analysis

  • I looked at the VRAM while the game is running, and noticed that the grid is clearly present as tiles in VRAM. When the camera view is moving around in the same place, the tile data doesn't change. When the character moves forward, the tile data is updated for every rendered frame. I had assumed that the grid moved forward using color cycling, but that was wrong.

    VRAM address $0620 - $3320 is rewritten for every frame rendered
    
    which means that 11 KB VRAM is updated every frame.
    

    The background tile map is much bigger than the screen, and is not updated, it just scrolls with vertical movement, and is skewed (using per-line horizontal scroll offsets) with horizontal movement.

    The player character, enemies, bullets, and blob shadows are sprites.



Sitemap

Main pages
Game Database
Tags
External links


Screenshots marked with 🍒 are created by syltefar and are considered public domain, free to use for anything. If you want to, you can note where you found it and link to this page.

syltefar.com v.2.13.3 2025-12-27