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FCUR

FCUR is a metagame classification, commonly used in checkpointed arcade-style games.


Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)

Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)

Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continues

Resource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)

tag   : #FCUR
games : 8

Games

Title
System
Year
Completed only
Review Score


8 games in database, 4 completed (50%). Year range: 1987-1994, median: 1991.
list - box art - screenshots

R-Type Irem M72 1987 May 6 videos
Splatterhouse Namco Namcos 1988 2 videos
Twin Hawk Toaplan Arcade 1989 2 videos C
Gun-Nac ** Compile NES 1990 1 video C
Super Castlevania IV ** Konami SNES 1991 C x 2
Dogyuun Toaplan Toapla 1992 3 videos C
Splatterhouse 2 Now Production GEN 1992 1 video
Mega Bomberman Hudson Soft GEN 1994


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