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FCLR

FCLR is a metagame classification, commonly used in home ports of checkpointed arcade-style games.


Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)

Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)

Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continues

Resource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)

tag   : #FCLR
games : 8

Games

Title
System
Year
Completed only
Review Score


8 games in database, 0 completed (0%). Year range: 1987-1992, median: 1990.
list - box art - screenshots

Trick Trap Konami Arcade 1987 1 video
R-Type Irem Amiga 1989 1 video
Blazing Lazers Compile PCE 1989 2 videos
Hellfire Toaplan GEN 1990 1 video
Z-Out Advantec Amiga 1990 1 video
Splatterhouse Namco PCE 1990 1 video
Salamander Konami PCE 1991 1 video
Gradius II: Gofer no Yabou PCECD 1992 1 video


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