Street Fighter 6 (PlayStation 5)

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Facts

  • The Drive Impact FP+FK is similar to a Focus Attack from SF4, unblockable, provides armor, and stuns the opponent, to e.g. set up a Super Move.

  • Drive Parry MP+MK is a parry that can be held ahead of time or timed with the attack, it repels an attack and refills the Drive Gauge. It has slow recovery, which is the main tradeoff.

  • How to use Discord for voice chat:
    - In Discord on Phone: Profile:Connections, ADD, PlayStation Network and sign in to your PSN profile.
    - Start call on Phone
    - Transfer call to PlayStation
    - Make sure controller mic is unmuted
    Apart from this, check the balance of voice and gameplay audio. If you're recording, this should be set to full gameplay audio, as the Discord audio can be routed out the controller speaker.

  • To play Battle Hub with a friend, start Battle Hub and select the same server. Find each other's avatars, find a cabinet, and sit down and play.

  • Drive Gauge:
    - Blocking damages Drive Gauge
    - You only get chip damage if Drive Gauge is empty
    - Overdrive (EX) moves, Drive Impact (Focus attack), holding Parry, and Drive Rush all use the Drive Gauge.

  • Drive Impact has armor to a couple of attacks.

  • Drive Parry:
    - Slow recovery, but you can block during recovery
    - If you get thrown during DP it deals almost double damage.

  • Drive Rush can be performed with MP+MK (parry),F,F or F,F,MP+MK.

  • Drive Reversal (Alpha Counter):
    - F+FP+FK after blocking an attack
    - Is invincible and breaks Armor
    - Has protection from throws.

  • Offline Extreme Battle matches count for the trophy 'Over the Top Victory'.

  • Ranked mode Leagues are per character.

  • You can get Outfit 2 for a character by reaching Bond Level 100 with a Master in World Tour mode. You increase Bond Level by buying gifts for the Masters. A few examples of the best gifts:
    * Guile: Natto
    * Cammy: Jellied Eel
    * Deejay: Lukewarm Beer
    * E Honda: Rubber Duckies
    * Ken: Cookbook
    * Ryu: Instant Soba

Analysis

  • I think the credits took more time than finishing the game.

  • Lil Wayne is the face of the SF6 marketing. The sleepy looking rapper seems like a strange choice, but the news outlets describes him as a 'rap legend', which is probably true at this point. I'm partial to the rap legends of 1991 when SF2 came out: Gang Starr, Ice Cube, Cypress Hill, Pete Rock and CL Smooth, and Ice-T.

  • Am I enjoying this? Not sure. The more I play, the more it feels like an RPG, with my character getting stronger and stronger, which is quite satisfyring. I like customizing my moves, and it's interesting to meet a new Master and add their moves to the repertoire. The clothes also works as stat-enhancing equipment, but weirdly, I found a Blanka suit very early on that is better than any other clothes, so I have never changed it since then. You can set up visual clothes and stats clothes separately, so I don't have to look like a green dufus the whole time. This means that I never had to care about clothes at all, which makes that whole system seem redundant. The open world is a bit static and uninteresting, but it does have little Street Fighter easter eggs everywhere. The story is impossible for me to care about, and I'm skipping all the dialogue. The one exception is the short introduction vignettes for the Masters, which are usually quite fun. Overall, I don't think this is very good, even compared to a standard JRPG.



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